#include "ui/ui_math.h" #include "ui/ui_type.h" #include "asm/math_fast_function.h" static const int sin0_90_table[] AT_UI_SIM_RAM = { 0, 572, 1144, 1715, 2286, 2856, 3425, 3993, 4560, 5126, 5690, 6252, 6813, 7371, 7927, 8481, 9032, 9580, 10126, 10668, 11207, 11743, 12275, 12803, 13328, 13848, 14364, 14876, 15383, 15886, 16383, 16876, 17364, 17846, 18323, 18794, 19260, 19720, 20173, 20621, 21062, 21497, 21925, 22347, 22762, 23170, 23571, 23964, 24351, 24730, 25101, 25465, 25821, 26169, 26509, 26841, 27165, 27481, 27788, 28087, 28377, 28659, 28932, 29196, 29451, 29697, 29934, 30162, 30381, 30591, 30791, 30982, 31163, 31335, 31498, 31650, 31794, 31927, 32051, 32165, 32269, 32364, 32448, 32523, 32587, 32642, 32687, 32722, 32747, 32762, 32767 }; AT_UI_SIM_RAM int _trigo_sin(int angle) { #if 0 int ret; ret = (int)(sin_float(angle / 180.f) * 32767); return ret; #else int ret = 0; angle = angle % 360; if (angle < 0) { angle = 360 + angle; } if (angle < 90) { ret = sin0_90_table[angle]; } else if (angle >= 90 && angle < 180) { angle = 180 - angle; ret = sin0_90_table[angle]; } else if (angle >= 180 && angle < 270) { angle = angle - 180; ret = -sin0_90_table[angle]; } else { /*angle >=270*/ angle = 360 - angle; ret = -sin0_90_table[angle]; } return ret; #endif } AT_UI_SIM_RAM void _sqrt(u32 x, sqrt_res_t *q, u32 mask) { #if 0 float _x = (float)x; float r; r = root_float(_x); q->i = (u32) r; q->f = (u32)((r - (float)q->i) * 256.0f); /* printf("_sq1: %d, %d\n", q->i, q->f); */ #else x = x << 8; u32 root = 0; u32 trial; do { trial = root + mask; if ((u32)trial * trial <= x) { root = trial; } mask = mask >> 1; } while (mask); q->i = (u32) root >> 4; q->f = (u32)(root & 0xf) << 4; #endif // 1 }