Files
AC707N/SDK/apps/watch/audio/tone_table.c
T
2025-12-03 11:12:34 +08:00

122 lines
3.7 KiB
C

#ifdef SUPPORT_MS_EXTENSIONS
#pragma bss_seg(".tone_table.data.bss")
#pragma data_seg(".tone_table.data")
#pragma const_seg(".tone_table.text.const")
#pragma code_seg(".tone_table.text")
#endif
#include "app_config.h"
#include "app_tone.h"
#include "fs/resfile.h"
static const struct tone_files chinese_tone_files = {
.num = {
"tone_zh/0.*",
"tone_zh/1.*",
"tone_zh/2.*",
"tone_zh/3.*",
"tone_zh/4.*",
"tone_zh/5.*",
"tone_zh/6.*",
"tone_zh/7.*",
"tone_zh/8.*",
"tone_zh/9.*",
},
.power_on = "tone_zh/power_on.*",
.power_off = "tone_zh/power_off.*",
.bt_mode = "tone_zh/bt.*",
.bt_connect = "tone_zh/bt_conn.*",
.bt_disconnect = "tone_zh/bt_dconn.*",
.phone_in = "tone_zh/ring.*",
.phone_out = "tone_zh/ring.*",
.low_power = "tone_zh/low_power.*",
.max_vol = "tone_zh/vol_max.*",
.tws_connect = "tone_zh/tws_conn.*",
.tws_disconnect = "tone_zh/tws_dconn.*",
.normal = "tone_zh/normal.*",
.low_latency_in = "tone_zh/game_in.*",
.low_latency_out = "tone_zh/game_out.*",
.anc_on = "tone_zh/anc_on.*",
.anc_trans = "tone_zh/anc_trans.*",
.anc_off = "tone_zh/anc_off.*",
.key_tone = "tone_zh/key_tone.*",
.music_mode = "tone_zh/music.*",
.record_mode = "tone_zh/record.*",
.device_sd = "tone_zh/sd.*",
.device_udisk = "tone_zh/udisk.*",
.fm_mode = "tone_zh/fm.*",
.linein_mode = "tone_zh/linein.*",
.pc_mode = "tone_zh/pc.*",
.rtc_mode = "tone_zh/rtc.*",
.spdif_mode = "tone_zh/spdif.*",
};
static const struct tone_files english_tone_files = {
.num = {
"tone_en/0.*",
"tone_en/1.*",
"tone_en/2.*",
"tone_en/3.*",
"tone_en/4.*",
"tone_en/5.*",
"tone_en/6.*",
"tone_en/7.*",
"tone_en/8.*",
"tone_en/9.*",
},
.power_on = "tone_en/power_on.*",
.power_off = "tone_en/power_off.*",
.bt_mode = "tone_en/bt.*",
.bt_connect = "tone_en/bt_conn.*",
.bt_disconnect = "tone_en/bt_dconn.*",
.phone_in = "tone_en/ring.*",
.phone_out = "tone_en/ring.*",
.low_power = "tone_en/low_power.*",
.max_vol = "tone_en/vol_max.*",
.tws_connect = "tone_en/tws_conn.*",
.tws_disconnect = "tone_en/tws_dconn.*",
.normal = "tone_en/normal.*",
.low_latency_in = "tone_en/game_in.*",
.low_latency_out = "tone_en/game_out.*",
.anc_on = "tone_en/anc_on.*",
.anc_trans = "tone_en/anc_trans.*",
.anc_off = "tone_en/anc_off.*",
.key_tone = "tone_en/key_tone.*",
.music_mode = "tone_en/music.*",
.record_mode = "tone_en/record.*",
.device_sd = "tone_en/sd.*",
.device_udisk = "tone_en/udisk.*",
.fm_mode = "tone_en/fm.*",
.linein_mode = "tone_en/linein.*",
.pc_mode = "tone_en/pc.*",
.rtc_mode = "tone_en/rtc.*",
.spdif_mode = "tone_en/spdif.*",
};
#if TCFG_TONE_EN_ENABLE
static enum tone_language g_lang_used = TONE_ENGLISH;
#else
static enum tone_language g_lang_used = TONE_CHINESE;
#endif
enum tone_language tone_language_get()
{
return g_lang_used;
}
void tone_language_set(enum tone_language lang)
{
g_lang_used = lang;
}
const struct tone_files *get_tone_files()
{
#if TCFG_TONE_ZH_ENABLE
if (g_lang_used == TONE_CHINESE) {
return &chinese_tone_files;
}
#endif
return &english_tone_files;
}