Files
AC707N/SDK/audio/common/audio_volume_mixer.c
T
2025-12-03 11:12:34 +08:00

1204 lines
36 KiB
C

#include "system/includes.h"
#include "media/includes.h"
#include "user_cfg.h"
#include "app_config.h"
#include "app_action.h"
#include "app_main.h"
#include "jlstream.h"
#include "update.h"
#include "audio_config.h"
#include "audio_dvol.h"
#include "audio_dac_digital_volume.h"
#include "a2dp_player.h"
#include "esco_player.h"
#include "ai_rx_player.h"
#if TCFG_AUDIO_ANC_ENABLE
#include "audio_anc.h"
#endif
#include "audio_output_dac.h"
#include "asm/math_fast_function.h"
#include "volume_node.h"
#if TCFG_AUDIO_DUT_ENABLE
#include "audio_dut_control.h"
#endif/*TCFG_AUDIO_DUT_ENABLE*/
#ifdef SUPPORT_MS_EXTENSIONS
#pragma const_seg( ".app_audio_const")
#pragma code_seg( ".app_audio_code")
#endif/*SUPPORT_MS_EXTENSIONS*/
#define LOG_TAG "[APP_AUDIO]"
#define LOG_ERROR_ENABLE
#define LOG_DEBUG_ENABLE
#define LOG_INFO_ENABLE
/* #define LOG_DUMP_ENABLE */
#define LOG_CLI_ENABLE
#include "debug.h"
#define WARNING_TONE_VOL_FIXED 0
#define DEFAULT_DIGTAL_VOLUME 16384
typedef short unaligned_u16 __attribute__((aligned(1)));
struct app_audio_config {
u8 state; /*当前声音状态*/
u8 prev_state; /*上一个声音状态*/
u8 mute_when_vol_zero;
volatile u8 fade_gain_l;
volatile u8 fade_gain_r;
volatile s16 fade_dgain_l;
volatile s16 fade_dgain_r;
volatile s16 fade_dgain_step_l;
volatile s16 fade_dgain_step_r;
volatile int fade_timer;
s16 digital_volume;
u8 analog_volume_l;
u8 analog_volume_r;
atomic_t ref;
s16 max_volume[APP_AUDIO_STATE_WTONE + 1];
u8 sys_cvol_max;
u8 call_cvol_max;
u16 sys_hw_dvol_max; //系统最大硬件数字音量(非通话模式)
u16 call_hw_dvol_max; //通话模式最大硬件数字音量
u8 music_mute_state; /*记录当前音乐是否处于mute*/
u8 call_mute_state; /*记录当前通话是否处于mute*/
u8 wtone_mute_state; /*记录当前提示音是否处于mute*/
};
/*声音状态字符串定义*/
static const char *audio_state[] = {
"idle",
"music",
"call",
"tone",
"err",
};
static char *dvol_type[] = {"Music", "Call", "Tone", "Ring", "KTone"};
//数字音量类型的个数
#define DVOL_TYPE_NUM 5
static struct app_audio_config app_audio_cfg = {0};
#define __this (&app_audio_cfg)
extern struct audio_dac_hdl dac_hdl;
extern struct dac_platform_data dac_data;
extern bool avi_audio_player_runing(u8 source);
/*
*************************************************************
*
* audio volume fade
*
*************************************************************
*/
static void audio_fade_timer(void *priv)
{
u8 gain_l = dac_hdl.vol_l;
u8 gain_r = dac_hdl.vol_r;
//printf("<fade:%d-%d-%d-%d>", gain_l, gain_r, __this->fade_gain_l, __this->fade_gain_r);
local_irq_disable();
if ((gain_l == __this->fade_gain_l) && (gain_r == __this->fade_gain_r)) {
usr_timer_del(__this->fade_timer);
__this->fade_timer = 0;
/*音量为0的时候mute住*/
audio_dac_set_L_digital_vol(&dac_hdl, gain_l ? __this->digital_volume : 0);
audio_dac_set_R_digital_vol(&dac_hdl, gain_r ? __this->digital_volume : 0);
if ((gain_l == 0) && (gain_r == 0)) {
if (__this->mute_when_vol_zero) {
__this->mute_when_vol_zero = 0;
audio_dac_mute(&dac_hdl, 1);
}
}
local_irq_enable();
/*
*淡入淡出结束,也把当前的模拟音量设置一下,防止因为淡入淡出的音量和保存音量的变量一致,
*而寄存器已经被清0的情况
*/
audio_dac_set_analog_vol(&dac_hdl, gain_l);
/* log_info("dac_fade_end, VOL : 0x%x 0x%x\n", JL_ADDA->DAA_CON1, JL_AUDIO->DAC_VL0); */
return;
}
if (gain_l > __this->fade_gain_l) {
gain_l--;
} else if (gain_l < __this->fade_gain_l) {
gain_l++;
}
audio_dac_set_analog_vol(&dac_hdl, gain_l);
local_irq_enable();
}
static int audio_fade_timer_add(u8 gain_l, u8 gain_r)
{
/* r_printf("dac_fade_begin:0x%x,gain_l:%d,gain_r:%d\n", __this->fade_timer, gain_l, gain_r); */
local_irq_disable();
__this->fade_gain_l = gain_l;
__this->fade_gain_r = gain_r;
if (__this->fade_timer == 0) {
__this->fade_timer = usr_timer_add((void *)0, audio_fade_timer, 2, 1);
/* y_printf("fade_timer:0x%x", __this->fade_timer); */
}
local_irq_enable();
return 0;
}
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL_HW)
#define DVOL_HW_LEVEL_MAX 31 /*注意:总共是(DVOL_HW_LEVEL_MAX + 1)级*/
const u16 hw_dig_vol_table[DVOL_HW_LEVEL_MAX + 1] = {
0 , //0
93 , //1
111 , //2
132 , //3
158 , //4
189 , //5
226 , //6
270 , //7
323 , //8
386 , //9
462 , //10
552 , //11
660 , //12
789 , //13
943 , //14
1127, //15
1347, //16
1610, //17
1925, //18
2301, //19
2751, //20
3288, //21
3930, //22
4698, //23
5616, //24
6713, //25
8025, //26
9592, //27
10222,//28
14200,//29
16000,//30
16384 //31
};
void audio_hw_digital_vol_init(u8 cfg_en)
{
float dB_value = BT_MUSIC_VOL_MAX ;
#if (TCFG_AUDIO_ANC_ENABLE)
dB_value = (dB_value > ANC_MODE_DIG_VOL_LIMIT) ? ANC_MODE_DIG_VOL_LIMIT : dB_value;
#endif/*TCFG_AUDIO_ANC_ENABLE*/
app_var.aec_dac_gain = (app_var.aec_dac_gain > BT_CALL_VOL_LEAVE_MAX) ? BT_CALL_VOL_LEAVE_MAX : app_var.aec_dac_gain;
__this->sys_hw_dvol_max = (u16)(16384.f * dB_Convert_Mag(dB_value));
float call_hw_dvol_max_dB = BT_MUSIC_VOL_MAX + (BT_CALL_VOL_LEAVE_MAX - app_var.aec_dac_gain) * BT_CALL_VOL_STEP;
printf("aec_dac_gain:%d,call_hw_dvol_max_dB:%.1f\n", app_var.aec_dac_gain, call_hw_dvol_max_dB);
__this->call_hw_dvol_max = (u16)(16384.f * dB_Convert_Mag(call_hw_dvol_max_dB));
printf("sys_hw_dvol_max:%d,call_hw_dvol_max:%d\n", __this->sys_hw_dvol_max, __this->call_hw_dvol_max);
}
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL_HW*/
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL)
#define DVOL_SW_LEVEL_MAX 31 /*注意:总共是(DVOL_SW_LEVEL_MAX + 1)级*/
u16 sw_dig_vol_table[DVOL_SW_LEVEL_MAX + 1] = {0};
void audio_sw_digital_vol_init(u8 cfg_en)
{
/*
develop分支音量配置从stream.bin获取
包括通话/音乐 音量区间,以及音量等级
故以下代码先屏蔽
*/
#if 0
float dB_value = DEFAULT_DIGITAL_VOLUME;
#if (TCFG_AUDIO_ANC_ENABLE)
dB_value = (dB_value > ANC_MODE_DIG_VOL_LIMIT) ? ANC_MODE_DIG_VOL_LIMIT : dB_value;
#endif/*TCFG_AUDIO_ANC_ENABLE*/
int vol = app_audio_volume_max_query(AppVol_BT_MUSIC);
float temp = 0;
//printf("sw digital volume list:\n");
while (vol) {
temp = 16384.0f * dB_Convert_Mag(dB_value);
sw_dig_vol_table[vol] = (u16)temp;
//printf("[%d] dB:%.1f %.1f %d\n", vol, dB_value, temp, sw_dig_vol_table[vol]);
dB_value -= -BT_MUSIC_VOL_STEP;
vol--;
}
sw_dig_vol_table[0] = 0;
__this->sys_hw_dvol_max = DEFAULT_DIGITAL_VOLUME;
audio_digital_vol_init(sw_dig_vol_table, app_audio_volume_max_query(AppVol_BT_MUSIC));
app_var.aec_dac_gain = (app_var.aec_dac_gain > BT_CALL_VOL_LEAVE_MAX) ? BT_CALL_VOL_LEAVE_MAX : app_var.aec_dac_gain;
__this->call_hw_dvol_max = (u16)(__this->sys_hw_dvol_max * dB_Convert_Mag((BT_CALL_VOL_LEAVE_MAX - app_var.aec_dac_gain) * BT_CALL_VOL_STEP));
printf("sys_hw_dvol_max:%d,call_hw_dvol_max:%d\n", __this->sys_hw_dvol_max, __this->call_hw_dvol_max);
#endif
}
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL*/
static void set_audio_device_volume(u8 type, s16 vol)
{
audio_dac_set_analog_vol(&dac_hdl, vol);
}
static int get_audio_device_volume(u8 vol_type)
{
return 0;
}
void volume_up_down_direct(s16 value)
{
}
/*
*********************************************************************
* Audio Volume Fade
* Description: 音量淡入淡出
* Arguments : left_vol
* right_vol
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void audio_fade_in_fade_out(u8 left_vol, u8 right_vol)
{
/*根据audio state切换的时候设置的最大音量,限制淡入淡出的最大音量*/
u8 max_vol_l = __this->max_volume[__this->state];
if (__this->state == APP_AUDIO_STATE_IDLE && max_vol_l == 0) {
max_vol_l = __this->max_volume[__this->state] = IDLE_DEFAULT_MAX_VOLUME;
}
u8 max_vol_r = max_vol_l;
printf("[fade]state:%s,max_volume:%d,cur:%d,%d", audio_state[__this->state], max_vol_l, left_vol, left_vol);
/*淡入淡出音量限制*/
u8 left_gain = left_vol > max_vol_l ? max_vol_l : left_vol;
u8 right_gain = right_vol > max_vol_r ? max_vol_r : right_vol;
/*数字音量*/
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL)
s16 volume = right_gain;
if (volume > __this->max_volume[__this->state]) {
volume = __this->max_volume[__this->state];
}
printf("set_vol[%s]:=%d\n", audio_state[__this->state], volume);
if (left_gain || right_gain) {
audio_dac_set_digital_vol(&dac_hdl, DEFAULT_DIGITAL_VOLUME);
/* audio_digital_vol_set_no_fade(dvol_idx, volume); */
} else {
audio_dac_set_digital_vol(&dac_hdl, 0);
/* audio_digital_vol_set_no_fade(dvol_idx, 0); */
}
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL*/
/*硬件数字音量*/
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL_HW)
u8 dvol_hw_level;
extern float eq_db2mag(float x);
float dvol_db;
float dvol_gain;
int dvol_max;
if (__this->state == APP_AUDIO_STATE_CALL) {
dvol_hw_level = app_var.aec_dac_gain * DVOL_HW_LEVEL_MAX / BT_CALL_VOL_LEAVE_MAX;
dvol_max = hw_dig_vol_table[dvol_hw_level];
dvol_db = (BT_CALL_VOL_LEAVE_MAX - left_vol) * BT_CALL_VOL_STEP;
dvol_gain = eq_db2mag(dvol_db);//dB转换倍数
__this->digital_volume = (s16)(dvol_max * dvol_gain);
} else {
dvol_db = BT_MUSIC_VOL_MAX + (BT_MUSIC_VOL_LEAVE_MAX - left_gain) * BT_MUSIC_VOL_STEP;
__this->digital_volume = (s16)(16384.0f * eq_db2mag(dvol_db));
/* dvol_hw_level = left_gain * DVOL_HW_LEVEL_MAX / app_audio_volume_max_query(AppVol_BT_MUSIC); */
/* __this->digital_volume = hw_dig_vol_table[dvol_hw_level]; */
/* __this->digital_volume = left_gain * 16384 / app_audio_volume_max_query(AppVol_BT_MUSIC); */
}
printf("[HW_DVOL]Gain:%d,AVOL:%d,DVOL:%d\n", left_gain, __this->analog_volume_l, __this->digital_volume);
audio_dac_vol_set(TYPE_DAC_AGAIN, 0x3, __this->analog_volume_l, 1);
audio_dac_vol_set(TYPE_DAC_DGAIN, 0x3, __this->digital_volume, 1);
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL_HW*/
}
int audio_digital_vol_node_name_get(u8 dvol_idx, char *node_name)
{
struct app_mode *mode;
mode = app_get_current_mode();
if (!mode) {
return -1;
}
int i = 0;
for (i = 0; i < DVOL_TYPE_NUM; i++) {
if (dvol_idx & BIT(i)) {
switch (mode->name) {
case APP_MODE_BT:
#if TCFG_AUDIO_DUT_ENABLE
if (audio_dec_dut_en_get(1)) {
sprintf(node_name, "%s%s", "Vol_Btd", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
}
#endif/*TCFG_AUDIO_DUT_ENABLE*/
if (ai_rx_player_runing(0)) {
sprintf(node_name, "%s%s", "Vol_Opus", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
}
#if TCFG_VIDEO_DIAL_ENABLE
if (avi_audio_player_runing(0)) {
sprintf(node_name, "%s%s", "Vol_Avi", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
}
#endif
if (esco_player_is_playing(NULL)) { //用于区分通话和播歌的提示音
sprintf(node_name, "%s%s", "Vol_Btc", dvol_type[i]);
} else {
sprintf(node_name, "%s%s", "Vol_Btm", dvol_type[i]);
}
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
#if ((defined(TCFG_APP_PC_EN)) && TCFG_APP_PC_EN)
case APP_MODE_PC:
sprintf(node_name, "%s%s", "Vol_Pcspk", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
#endif
case APP_MODE_IDLE:
sprintf(node_name, "%s%s", "Vol_Sys", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
case APP_MODE_MUSIC:
sprintf(node_name, "%s%s", "Vol_File", dvol_type[i]);
printf("vol_name:%d,%s\n", __LINE__, node_name);
break;
default:
printf("vol_name:%d,NULL\n", __LINE__);
return -1;
}
} //end of if
} //end of for
return 0;
}
int audio_digital_vol_update_parm(u8 dvol_idx, s32 param)
{
int err = 0;
char vol_name[32];
err = audio_digital_vol_node_name_get(dvol_idx, vol_name);
if (!err) {
err |= jlstream_set_node_param(NODE_UUID_VOLUME_CTRLER, vol_name, (void *)param, sizeof(struct volume_cfg));
}
return err;
}
extern struct volume_cfg default_vol_cfg;
//获取当前模式music数据流节点的默认音量
int audio_digital_vol_default_init(void)
{
int ret = 0;
if (app_var.volume_def_state) {
char vol_name[32];
struct volume_cfg cfg;
ret = audio_digital_vol_node_name_get(MUSIC_DVOL, vol_name);
if (!ret) {
ret = volume_ioc_get_cfg(vol_name, &cfg);
} else {
cfg = default_vol_cfg;
}
app_var.music_volume = cfg.cur_vol;
}
return ret;
}
//设置是否使用工具上配置的当前音量
void app_audio_set_volume_def_state(u8 volume_def_state)
{
app_var.volume_def_state = volume_def_state;
}
static void app_audio_set_vol_timer_func(void *arg)
{
u8 dvol_idx = ((u32)(arg) >> 16) & 0xff;
s16 volume = ((u32)arg) & 0xffff;
struct volume_cfg cfg = {0};
cfg.bypass = VOLUME_NODE_CMD_SET_VOL;
cfg.cur_vol = volume;
audio_digital_vol_update_parm(dvol_idx, (s32)&cfg);
}
static void app_audio_set_mute_timer_func(void *arg)
{
u8 dvol_idx = ((u32)(arg) >> 16) & 0xff;
s16 mute_en = ((u32)arg) & 0xffff;
struct volume_cfg cfg = {0};
cfg.bypass = VOLUME_NODE_CMD_SET_MUTE;
cfg.cur_vol = mute_en;
audio_digital_vol_update_parm(dvol_idx, (s32)&cfg);
}
/*
*********************************************************************
* Audio Volume Set
* Description: 音量设置
* Arguments : state 目标声音通道
* volume 目标音量值
* fade 是否淡入淡出
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void audio_app_volume_set(u8 state, s16 volume, u8 fade)
{
u8 dvol_idx; //记录音量通道供数字音量控制使用
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
app_var.music_volume = volume;
dvol_idx = MUSIC_DVOL;
break;
case APP_AUDIO_STATE_CALL:
app_var.call_volume = volume;
#if TCFG_CALL_USE_DIGITAL_VOLUME
dac_digital_vol_set(volume, volume, 1);
return;
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
dvol_idx = CALL_DVOL;
break;
case APP_AUDIO_STATE_WTONE:
#if WARNING_TONE_VOL_FIXED
return;
#endif
app_var.wtone_volume = volume;
dvol_idx = TONE_DVOL | RING_DVOL | KEY_TONE_DVOL;
break;
default:
return;
}
app_audio_bt_volume_save(state);
printf("set_vol[%s]:%s=%d\n", audio_state[__this->state], audio_state[state], volume);
if (state == __this->state) {
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL)
if (volume > __this->max_volume[state]) {
volume = __this->max_volume[state];
}
u32 param = dvol_idx << 16 | volume;
sys_timeout_add((void *)param, app_audio_set_vol_timer_func, 5); //5ms后更新音量
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL*/
audio_dac_set_volume(&dac_hdl, volume);
audio_fade_in_fade_out(volume, volume);
}
}
/*
*********************************************************************
* Audio Volume MUTE
* Description: 将数据静音或者解开静音
* Arguments : mute_en 是否使能静音, 0:不使能,1:使能
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void audio_app_mute_en(u8 mute_en)
{
u8 dvol_idx = 0; //记录音量通道供数字音量控制使用
switch (__this->state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
dvol_idx = MUSIC_DVOL;
__this->music_mute_state = mute_en;
break;
case APP_AUDIO_STATE_CALL:
dvol_idx = CALL_DVOL;
__this->call_mute_state = mute_en;
break;
case APP_AUDIO_STATE_WTONE:
#if WARNING_TONE_VOL_FIXED
return;
#endif
dvol_idx = TONE_DVOL | RING_DVOL | KEY_TONE_DVOL;
__this->wtone_mute_state = mute_en;
break;
default:
break;
}
u32 param = dvol_idx << 16 | mute_en;
sys_timeout_add((void *)param, app_audio_set_mute_timer_func, 5); //5ms后将数据mute 或者解mute
}
/*
*********************************************************************
* Audio Volume Get
* Description: 音量获取
* Arguments : state 要获取音量值的音量状态
* Return : 返回指定状态对应得音量值
* Note(s) : None.
*********************************************************************
*/
s16 app_audio_get_volume(u8 state)
{
s16 volume = 0;
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
volume = app_var.music_volume;
break;
case APP_AUDIO_STATE_CALL:
volume = app_var.call_volume;
break;
case APP_AUDIO_STATE_WTONE:
volume = app_var.wtone_volume;
/* if (!volume) { */
/* volume = app_var.music_volume; */
/* } */
break;
case APP_AUDIO_CURRENT_STATE:
volume = app_audio_get_volume(__this->state);
break;
default:
break;
}
return volume;
}
/*
*********************************************************************
* Audio Mute Get
* Description: mute状态获取
* Arguments : state 要获取是否mute的音量状态
* Return : 返回指定状态对应的mute状态
* Note(s) : None.
*********************************************************************
*/
u8 app_audio_get_mute_state(u8 state)
{
u8 mute_state = 0;
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
mute_state = __this->music_mute_state;
break;
case APP_AUDIO_STATE_CALL:
mute_state = __this->call_mute_state;
break;
case APP_AUDIO_STATE_WTONE:
mute_state = __this->wtone_mute_state;
break;
case APP_AUDIO_CURRENT_STATE:
mute_state = app_audio_get_mute_state(__this->state);
break;
default:
break;
}
return mute_state;
}
/*
*********************************************************************
* Audio Mute Set
* Description: mute状态设置
* Arguments : state 要设置是否mute的音量状态
* mute_en 是否使能静音, 0:不使能,1:使能
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void app_audio_set_mute_state(u8 state, u8 mute_en)
{
u8 mute_state = 0;
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
__this->music_mute_state = mute_en;
break;
case APP_AUDIO_STATE_CALL:
__this->call_mute_state = mute_en;
break;
case APP_AUDIO_STATE_WTONE:
__this->wtone_mute_state = mute_en;
break;
case APP_AUDIO_CURRENT_STATE:
app_audio_set_mute_state(__this->state, mute_en);
break;
default:
break;
}
}
/*
*********************************************************************
* Audio Mute
* Description: 静音控制
* Arguments : value Mute操作
* Return : None.
* Note(s) : None.
*********************************************************************
*/
static const char *audio_mute_string[] = {
"mute_default",
"unmute_default",
"mute_L",
"unmute_L",
"mute_R",
"unmute_R",
};
#define AUDIO_MUTE_FADE 1
#define AUDIO_UMMUTE_FADE 1
void app_audio_mute(u8 value)
{
u8 volume = 0;
printf("audio_mute:%s", audio_mute_string[value]);
switch (value) {
case AUDIO_MUTE_DEFAULT:
#if AUDIO_MUTE_FADE
audio_fade_in_fade_out(0, 0);
__this->mute_when_vol_zero = 1;
#else
audio_dac_set_analog_vol(&dac_hdl, 0);
audio_dac_mute(&dac_hdl, 1);
#endif/*AUDIO_MUTE_FADE*/
break;
case AUDIO_UNMUTE_DEFAULT:
#if AUDIO_UMMUTE_FADE
audio_dac_mute(&dac_hdl, 0);
volume = app_audio_get_volume(APP_AUDIO_CURRENT_STATE);
audio_fade_in_fade_out(volume, volume);
#else
audio_dac_mute(&dac_hdl, 0);
volume = app_audio_get_volume(APP_AUDIO_CURRENT_STATE);
audio_dac_set_analog_vol(&dac_hdl, volume);
#endif/*AUDIO_UMMUTE_FADE*/
break;
}
}
u8 app_audio_get_dac_digital_mute() //获取DAC 是否mute
{
return audio_dac_digital_mute_state(&dac_hdl);
}
/*
*********************************************************************
* Audio Volume Up
* Description: 增加当前音量通道的音量
* Arguments : value 要增加的音量值
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void audio_app_volume_up(u8 value)
{
s16 volume = 0;
switch (__this->state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
app_var.music_volume += value;
if (app_var.music_volume > app_audio_get_max_volume()) {
app_var.music_volume = app_audio_get_max_volume();
}
volume = app_var.music_volume;
break;
case APP_AUDIO_STATE_CALL:
app_var.call_volume += value;
#if TCFG_CALL_USE_DIGITAL_VOLUME
volume = app_var.call_volume;
dac_digital_vol_set(volume, volume, 1);
return;
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
/*模拟音量类型,通话的时候直接限制最大音量*/
#if (SYS_VOL_TYPE == VOL_TYPE_ANALOG)
if (app_var.call_volume > app_var.aec_dac_gain) {
app_var.call_volume = app_var.aec_dac_gain;
}
#endif/*SYS_VOL_TYPE == VOL_TYPE_ANALOG*/
volume = app_var.call_volume;
break;
case APP_AUDIO_STATE_WTONE:
#if WARNING_TONE_VOL_FIXED
return;
#endif
app_var.wtone_volume += value;
if (app_var.wtone_volume > app_audio_get_max_volume()) {
app_var.wtone_volume = app_audio_get_max_volume();
}
volume = app_var.wtone_volume;
break;
default:
return;
}
app_audio_set_volume(__this->state, volume, 1);
}
/*
*********************************************************************
* Audio Volume Down
* Description: 减少当前音量通道的音量
* Arguments : value 要减少的音量值
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void audio_app_volume_down(u8 value)
{
s16 volume = 0;
switch (__this->state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
app_var.music_volume -= value;
if (app_var.music_volume < 0) {
app_var.music_volume = 0;
}
volume = app_var.music_volume;
break;
case APP_AUDIO_STATE_CALL:
app_var.call_volume -= value;
if (app_var.call_volume < 0) {
app_var.call_volume = 0;
}
volume = app_var.call_volume;
#if TCFG_CALL_USE_DIGITAL_VOLUME
dac_digital_vol_set(volume, volume, 1);
return;
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
break;
case APP_AUDIO_STATE_WTONE:
#if WARNING_TONE_VOL_FIXED
return;
#endif
app_var.wtone_volume -= value;
if (app_var.wtone_volume < 0) {
app_var.wtone_volume = 0;
}
volume = app_var.wtone_volume;
break;
default:
return;
}
app_audio_set_volume(__this->state, volume, 1);
}
/*level:0~15*/
static const u16 phone_call_dig_vol_tab[] = {
0, //0
111,//1
161,//2
234,//3
338,//4
490,//5
708,//6
1024,//7
1481,//8
2142,//9
3098,//10
4479,//11
6477,//12
9366,//13
14955,//14
16384 //15
};
/*
*********************************************************************
* Audio Volume Set
* Description: 音量设置
* Arguments : state 目标声音通道
* volume 目标音量值
* fade 是否淡入淡出
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void app_audio_init_dig_vol(u8 state, s16 volume, u8 fade, dvol_handle *dvol_hdl)
{
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
app_var.music_volume = volume;
break;
case APP_AUDIO_STATE_CALL:
app_var.call_volume = volume;
#if TCFG_CALL_USE_DIGITAL_VOLUME
dac_digital_vol_set(volume, volume, 1);
return;
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
break;
case APP_AUDIO_STATE_WTONE:
app_var.wtone_volume = volume;
break;
default:
return;
}
app_audio_bt_volume_save(state);
printf("set_vol[%s]:%s=%d\n", audio_state[__this->state], audio_state[state], volume);
#if (SYS_VOL_TYPE == VOL_TYPE_DIGITAL)
if (volume > __this->max_volume[state]) {
volume = __this->max_volume[state];
}
audio_digital_vol_set(dvol_hdl, volume);
#endif/*SYS_VOL_TYPE == VOL_TYPE_DIGITAL*/
if (state == __this->state) {
audio_dac_set_volume(&dac_hdl, volume);
if (audio_dac_get_status(&dac_hdl)) {
if (fade) {
audio_fade_in_fade_out(volume, volume);
} else {
audio_dac_set_analog_vol(&dac_hdl, volume);
}
}
}
}
/*
*********************************************************************
* Audio State Switch
* Description: 切换声音状态
* Arguments : state
* max_volume
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void app_audio_state_switch(u8 state, s16 max_volume, dvol_handle *dvol_hdl)
{
printf("audio_state:%s->%s,max_vol:%d\n", audio_state[__this->state], audio_state[state], max_volume);
__this->prev_state = __this->state;
__this->state = state;
#if TCFG_CALL_USE_DIGITAL_VOLUME
if (__this->state == APP_AUDIO_STATE_CALL) {
audio_digital_vol_open(max_volume, max_volume, 4);
/*调数字音量的时候,模拟音量定最大*/
audio_dac_vol_set(TYPE_DAC_AGAIN, 0x3, MAX_ANA_VOL, 1);
}
#endif
float dB_value = DEFAULT_DIGITAL_VOLUME;
#if (TCFG_AUDIO_ANC_ENABLE)
dB_value = (dB_value > ANC_MODE_DIG_VOL_LIMIT) ? ANC_MODE_DIG_VOL_LIMIT : dB_value;
#endif/*TCFG_AUDIO_ANC_ENABLE*/
u16 dvol_max = (u16)(16384.0f * dB_Convert_Mag(dB_value));
/*记录当前状态对应的最大音量*/
__this->max_volume[state] = max_volume;
__this->analog_volume_l = MAX_ANA_VOL;
__this->analog_volume_r = MAX_ANA_VOL;
__this->digital_volume = dvol_max;
#if (SYS_VOL_TYPE != VOL_TYPE_DIGITAL)
if (__this->state == APP_AUDIO_STATE_CALL) {
#if TCFG_CALL_USE_DIGITAL_VOLUME
u8 call_volume_level_max = ARRAY_SIZE(phone_call_dig_vol_tab) - 1;
app_var.call_volume = (app_var.call_volume > call_volume_level_max) ? call_volume_level_max : app_var.call_volume;
__this->digital_volume = phone_call_dig_vol_tab[app_var.call_volume];
printf("call_volume:%d,digital_volume:%d", app_var.call_volume, __this->digital_volume);
dac_digital_vol_open();
dac_digital_vol_tab_register(phone_call_dig_vol_tab, ARRAY_SIZE(phone_call_dig_vol_tab));
/*调数字音量的时候,模拟音量定最大*/
audio_dac_set_analog_vol(&dac_hdl, max_volume);
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
}
#endif/*SYS_VOL_TYPE != VOL_TYPE_DIGITAL*/
app_audio_init_dig_vol(state, app_audio_get_volume(state), 1, dvol_hdl);
}
/*
*********************************************************************
* Audio State Exit
* Description: 退出当前的声音状态
* Arguments : state 要退出的声音状态
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void app_audio_state_exit(u8 state)
{
#if TCFG_CALL_USE_DIGITAL_VOLUME
if (__this->state == APP_AUDIO_STATE_CALL) {
audio_digital_vol_close();
}
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
if (state == __this->state) {
__this->state = __this->prev_state;
__this->prev_state = APP_AUDIO_STATE_IDLE;
} else if (state == __this->prev_state) {
__this->prev_state = APP_AUDIO_STATE_IDLE;
}
}
/*
*********************************************************************
* Audio Set Max Volume
* Description: 设置最大音量
* Arguments : state 要设置最大音量的声音状态
* max_volume 最大音量
* Return : None.
* Note(s) : None.
*********************************************************************
*/
void app_audio_set_max_volume(u8 state, s16 max_volume)
{
__this->max_volume[state] = max_volume;
}
/*
*********************************************************************
* Audio State Get
* Description: 获取当前声音状态
* Arguments : None.
* Return : 返回当前的声音状态
* Note(s) : None.
*********************************************************************
*/
u8 app_audio_get_state(void)
{
return __this->state;
}
/*
*********************************************************************
* Audio Volume_Max Get
* Description: 获取当前声音通道的最大音量
* Arguments : None.
* Return : 返回当前的声音通道最大音量
* Note(s) : None.
*********************************************************************
*/
s16 app_audio_get_max_volume(void)
{
if (__this->state == APP_AUDIO_STATE_IDLE) {
return app_audio_volume_max_query(AppVol_BT_MUSIC);
}
#if TCFG_CALL_USE_DIGITAL_VOLUME
if (__this->state == APP_AUDIO_STATE_CALL) {
return (ARRAY_SIZE(phone_call_dig_vol_tab) - 1);
}
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
return __this->max_volume[__this->state];
}
void app_audio_set_mix_volume(u8 front_volume, u8 back_volume)
{
/*set_audio_device_volume(AUDIO_MIX_FRONT_VOL, front_volume);
set_audio_device_volume(AUDIO_MIX_BACK_VOL, back_volume);*/
}
#if 0
void audio_vol_test()
{
app_set_sys_vol(10, 10);
log_info("sys vol %d %d\n", get_audio_device_volume(AUDIO_SYS_VOL) >> 16, get_audio_device_volume(AUDIO_SYS_VOL) & 0xffff);
log_info("ana vol %d %d\n", get_audio_device_volume(AUDIO_ANA_VOL) >> 16, get_audio_device_volume(AUDIO_ANA_VOL) & 0xffff);
log_info("dig vol %d %d\n", get_audio_device_volume(AUDIO_DIG_VOL) >> 16, get_audio_device_volume(AUDIO_DIG_VOL) & 0xffff);
log_info("max vol %d %d\n", get_audio_device_volume(AUDIO_MAX_VOL) >> 16, get_audio_device_volume(AUDIO_MAX_VOL) & 0xffff);
app_set_max_vol(30);
app_set_ana_vol(25, 24);
app_set_dig_vol(90, 90);
log_info("sys vol %d %d\n", get_audio_device_volume(AUDIO_SYS_VOL) >> 16, get_audio_device_volume(AUDIO_SYS_VOL) & 0xffff);
log_info("ana vol %d %d\n", get_audio_device_volume(AUDIO_ANA_VOL) >> 16, get_audio_device_volume(AUDIO_ANA_VOL) & 0xffff);
log_info("dig vol %d %d\n", get_audio_device_volume(AUDIO_DIG_VOL) >> 16, get_audio_device_volume(AUDIO_DIG_VOL) & 0xffff);
log_info("max vol %d %d\n", get_audio_device_volume(AUDIO_MAX_VOL) >> 16, get_audio_device_volume(AUDIO_MAX_VOL) & 0xffff);
}
#endif
void dac_power_on(void)
{
log_info(">>>dac_power_on:%d", __this->ref.counter);
if (atomic_inc_return(&__this->ref) == 1) {
audio_dac_open(&dac_hdl);
}
}
void dac_power_off(void)
{
/*log_info(">>>dac_power_off:%d", __this->ref.counter);*/
if (atomic_read(&__this->ref) != 0 && atomic_dec_return(&__this->ref)) {
return;
}
audio_dac_close(&dac_hdl);
}
/*
*dac快速校准
*/
//#define DAC_TRIM_FAST_EN
#ifdef DAC_TRIM_FAST_EN
u8 dac_trim_fast_en()
{
return 1;
}
#endif/*DAC_TRIM_FAST_EN*/
/*
*自定义dac上电延时时间,具体延时多久应通过示波器测量
*/
#if 1
void dac_power_on_delay()
{
/* #if TCFG_MC_BIAS_AUTO_ADJUST */
/* void mic_capless_auto_adjust_init(); */
/* mic_capless_auto_adjust_init(); */
/* #endif */
os_time_dly(50);
}
#endif
int esco_dec_dac_gain_set(u8 gain)
{
app_var.aec_dac_gain = gain;
/* if (esco_player_runing()) { */
#if (SYS_VOL_TYPE == VOL_TYPE_ANALOG)
audio_dac_set_analog_vol(&dac_hdl, gain);
#else
app_audio_set_max_volume(APP_AUDIO_STATE_CALL, gain);
app_audio_set_volume(APP_AUDIO_STATE_CALL, app_audio_get_volume(APP_AUDIO_STATE_CALL), 1);
#endif/*SYS_VOL_TYPE*/
/* } */
return 0;
}
int esco_dec_dac_gain_get(void)
{
/* if (esco_player_runing()) { */
#if (SYS_VOL_TYPE == VOL_TYPE_ANALOG)
int l_gain = audio_dac_ch_analog_gain_get(&dac_hdl, DAC_CH(0));
int r_gain = audio_dac_ch_analog_gain_get(&dac_hdl, DAC_CH(1));
return l_gain > r_gain ? l_gain : r_gain;
#else
return app_audio_get_volume(APP_AUDIO_STATE_CALL);
#endif/*SYS_VOL_TYPE*/
/* } */
}
/*
*capless模式一开始不要的数据包数量
*/
u16 get_ladc_capless_dump_num(void)
{
return 10;
}
#if TCFG_1T2_VOL_RESUME_WHEN_NO_SUPPORT_VOL_SYNC
extern u8 get_music_vol_for_no_vol_sync_dev(u8 *addr);
extern void set_music_vol_for_no_vol_sync_dev(u8 *addr, u8 vol);
//保存没有音量同步设备音量
void app_audio_bt_volume_save(u8 state)
{
u8 avrcp_vol = 0;
u8 cur_btaddr[6];
struct app_mode *mode;
mode = app_get_current_mode();
if (mode == NULL) {
//蓝牙状态未初始化时,mode为空,会导致后续访问mode异常
return;
}
if ((state != APP_AUDIO_STATE_MUSIC) || (mode->name != APP_MODE_BT)) {
//只有蓝牙模式才会保存音量
//暂时不对其他音量记录,通话音量蓝牙库会返回
return;
}
a2dp_player_get_btaddr(cur_btaddr);
s16 max_vol = app_audio_volume_max_query(AppVol_BT_MUSIC);
avrcp_vol = (app_var.music_volume * 127) / max_vol;
set_music_vol_for_no_vol_sync_dev(cur_btaddr, avrcp_vol);
}
//更新没有音量同步设备音量
u8 app_audio_bt_volume_update(u8 *btaddr, u8 state)
{
u8 vol = 0;
vol = get_music_vol_for_no_vol_sync_dev(btaddr);
if (vol == 0xff) {
set_music_vol_for_no_vol_sync_dev(btaddr, 127);
vol = 127;
}
printf("btaddr vol update %s vol %d\n", audio_state[state], vol);
return vol;
}
#else
void app_audio_bt_volume_save(u8 state) {}
u8 app_audio_bt_volume_update(u8 *btaddr, u8 state)
{
return 0;
}
#endif/*TCFG_1T2_VOL_RESUME_WHEN_NO_SUPPORT_VOL_SYNC*/
void app_audio_set_volume(u8 state, s16 volume, u8 fade)
{
audio_app_volume_set(state, volume, fade);
}
void app_audio_change_volume(u8 state, s16 volume)
{
switch (state) {
case APP_AUDIO_STATE_IDLE:
case APP_AUDIO_STATE_MUSIC:
app_var.music_volume = volume;
break;
case APP_AUDIO_STATE_CALL:
app_var.call_volume = volume;
#if TCFG_CALL_USE_DIGITAL_VOLUME
dac_digital_vol_set(volume, volume, 1);
return;
#endif/*TCFG_CALL_USE_DIGITAL_VOLUME*/
break;
case APP_AUDIO_STATE_WTONE:
#if WARNING_TONE_VOL_FIXED
return;
#endif
app_var.wtone_volume = volume;
break;
default:
return;
}
app_audio_bt_volume_save(state);
printf("set_vol[%s]:%s=%d\n", audio_state[__this->state], audio_state[state], volume);
}
void app_audio_volume_up(u8 value)
{
//调音量就取消使用默认值
app_var.volume_def_state = 0;
audio_app_volume_up(value);
}
void app_audio_volume_down(u8 value)
{
//调音量就取消使用默认值
app_var.volume_def_state = 0;
audio_app_volume_down(value);
}
s16 app_audio_volume_max_query(audio_vol_index_t index)
{
if (index < Vol_NULL) {
return volume_ioc_get_max_level(audio_vol_str[index]);
} else {
return volume_ioc_get_max_level(audio_vol_str[Vol_NULL]);
}
}